Redefining the way humans interact with the digital world
It all started with a question:
Why isn't there a better solution?
After the lockdown, Narcís Codina and Víctor Julià met Armando Folgado, a motor enthusiast who had devised a rudimentary mouth-operated system that allowed him to keep competing in Scalextric. More than a decade earlier, Armando had become tetraplegic due to an autoimmune virus, losing all mobility below the chin.
That encounter made them question how it was possible that a comfortable, precise, and dignified way to interact with the digital world without using one’s hands still didn’t exist.
Together, they imagined what didn’t exist yet: a fully hands-free device that could offer others the same freedom Armando had reclaimed for himself.
That’s how MouthX was born.
After the lockdown, Narcís Codina and Víctor Julià met Armando Folgado, a motor enthusiast who had devised a rudimentary mouth-operated system that allowed him to keep competing in Scalextric. More than a decade earlier, Armando had become tetraplegic due to an autoimmune virus, losing all mobility below the chin.
That encounter made them question how it was possible that a comfortable, precise, and dignified way to interact with the digital world without using one’s hands still didn’t exist.
Together, they imagined what didn’t exist yet: a fully hands-free device that could offer others the same freedom Armando had reclaimed for himself.
That’s how MouthX was born.
Built on values
We are guided by four principles that define everything we do:Technological innovation
Pushing the boundaries of what’s possible.
Accessibility
Creating products that include, not exclude
Social commitment
Designing with impact in mind.
Optimism
Believing in a future where everyone can be more themselves.
We’re a collective
Aurax is more than a company. It’s a growing community of people who share one belief: that technology should unlock our potential, not limit it.
We work side by side with real users to build devices that reflect their needs, passions, and realities.


