Designing assistive technology isn’t about building for a niche. It’s about starting with a simple question: who is this really for, and what barriers will they face? At Aurax, we’ve learned that true innovation doesn’t come from adding accessibility at the end, but from thinking inclusively from the start.
Some users need occasional support. Others require constant adaptations. Many rely on assistive tech daily to communicate, work, or interact. Good design doesn’t try to do everything for everyone; it ensures no one is left out.
What does accessible design actually mean?
Accessible design means building technology that works for people with diverse abilities, environments, and ways of interacting.
It doesn’t mean creating a simplified version. It means offering real, scalable access that doesn’t compromise experience.
This applies to both:
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Digital accessibility: like WCAG (international standards for building websites that are usable by people with visual, cognitive, or motor impairments), screen reader support, keyboard navigation...
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Physical and functional product design: how a device is activated, adjusted, and used day-to-day.
Every technical choice has a human impact. Designing accessibly is designing responsibly.
The Aurax Approach: Principles that shape our product design
Throughout the development of MouthX, our intraoral interface for hands-free digital control, we worked closely with users with upper-limb disabilities.
That collaborative process led us to five core design principles:
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Flexible Interaction Options
The same action should be possible via different inputs: head gestures, voice, switch, eye movement, or click.
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Reduced Physical and Cognitive Load
If using your device is exhausting, it’s not empowering. We prioritize low-effort interactions that don’t require speed or precision.
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Compatibility with Existing Assistive Tools
Our tech doesn’t replace what users already rely on—it integrates with it: screen readers, switch controls, eye tracking, voice assistants.
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Clear, Accessible UI Structure
From the very first interaction, users should understand what they can do, where they are, and how to navigate.
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Independent Setup When Possible
Autonomy starts with setup. Our goal is to make configuration easy to do solo—or make assistance optional, not mandatory.
Barriers you don't see until it's too late
Exclusion often hides in the details. We’ve seen too many products fail because of:
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Touch-only interfaces with no alternative
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Apps that ignore screen reader users
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Devices that require fast, accurate, or forceful gestures
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Long, inaccessible configuration steps
These are not edge cases—they’re real conditions. And if they’re not considered during development, they become design failures.
Real accessibility means designing for diversity
Inclusive technology isn’t about special features. It’s about normalizing access for more people, without compromising functionality.
Here’s how we apply this at Aurax and how we applied it to MouthX:
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Customizable interfaces: Mouth, voice, eyes, switches. All valid inputs.
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Scalable modes: Simple when you need simplicity, advanced when you need control.
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On-device settings: No extra tools or technical support required.
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Multisensory feedback: Visual, auditory, haptic, so everyone receives clear feedback, in their own way.
Designing for autonomy, not just access
We believe assistive technology should create independence, not dependency. That’s why every design decision behind MouthX aims to expand what's possible, not limit it.
Learn more about MouthX or join the Aurax Community to stay connected to real innovation in assistive tech.